var t = require;
var e = module;
var o = exports;
var _n17,
    i =
        (this && this.__extends) ||
        ((_n17 = function n(t, e) {
            return (_n17 =
                Object.setPrototypeOf ||
                ({__proto__: []} instanceof Array &&
                    function (t, e) {
                        t.__proto__ = e;
                    }) ||
                function (t, e) {
                    for (var o in e) {
                        Object.prototype.hasOwnProperty.call(e, o) && (t[o] = e[o]);
                    }
                })(t, e);
        }),
        function (t, e) {
            function o() {
                this.constructor = t;
            }
            _n17(t, e), (t.prototype = null === e ? Object.create(e) : ((o.prototype = e.prototype), new o()));
        }),
    s =
        (this && this.__decorate) ||
        function (t, e, o, n) {
            var i,
                s = arguments.length,
                r = s < 3 ? e : null === n ? (n = Object.getOwnPropertyDescriptor(e, o)) : n;
            if (
                "object" == (typeof Reflect === "undefined" ? "undefined" : typeof Reflect) &&
                "function" == typeof Reflect.decorate
            )
                r = Reflect.decorate(t, e, o, n);
            else
                for (var c = t.length - 1; c >= 0; c--) {
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        };
Object.defineProperty(o, "__esModule", {value: !0});
var r = cc._decorator,
    c = r.ccclass,
    a = r.property,
    u = (function (t) {
        function e() {
            var e = (null !== t && t.apply(this, arguments)) || this;
            return (
                (e.ranking1 = null),
                (e.ranking2 = null),
                (e.ranking3 = null),
                (e.ranking4 = null),
                (e.nickNameLabel = null),
                (e.scoreLabel = null),
                (e.game = null),
                e
            );
        }
        return (
            i(e, t),
            (e.prototype.onLoad = function () {}),
            (e.prototype.init = function (t, e, o, n) {
                (this.game = t),
                    (this.ranking1.active = !1),
                    (this.ranking2.active = !1),
                    (this.ranking3.active = !1),
                    (this.ranking4.node.active = !1),
                    0 == e && (this.ranking1.active = !0),
                    1 == e && (this.ranking2.active = !0),
                    2 == e && (this.ranking3.active = !0),
                    e >= 3 && ((this.ranking4.node.active = !0), (this.ranking4.string = e + 1 + "")),
                    (this.nickNameLabel.string = o ? o + "学府" : this.game.getLanguage("label_unknow") + "学府");
                var i = this.game.getLanguage("label_guan");
                this.scoreLabel.string = n + i;
            }),
            (e.prototype.start = function () {}),
            s([a(cc.Node)], e.prototype, "ranking1", void 0),
            s([a(cc.Node)], e.prototype, "ranking2", void 0),
            s([a(cc.Node)], e.prototype, "ranking3", void 0),
            s([a(cc.Label)], e.prototype, "ranking4", void 0),
            s([a(cc.Label)], e.prototype, "nickNameLabel", void 0),
            s([a(cc.Label)], e.prototype, "scoreLabel", void 0),
            s([c], e)
        );
    })(cc.Component);
o.default = u;
